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Post by wildkuma on Aug 15, 2010 3:59:54 GMT -5
Hey everyone, looks like a lot of ideas and debate and all other sorts of matters have passed, It seems like it's about time we got to work on things like every post suggests. So in order to keep from fuzzy gray confusion and into black and white clarity with noticeable progress, this page has been posted.
This is the blueprint, and we will use this page one topic at a time as the site to-do list. Feel free to keep giving suggestions and comments about proposed material in other threads, but this page is to make sure the material to be posted / work to be done is in accordance with what you want, basically member approval before publishing. If you don't like what you see, shout Nay or whatever declining term you prefer, and give your reasons why / state what's off. It's about time we got to work, and so we will start with the first topic that's received the most focus. This is a proposed update for the site rules page. The faster you indicate your opinion, the faster we can get to work and get this site moving.
_____________________________________________________ General Rules (V 1.5)
1. Obey the rules! It's kind of a gimme, but these rules are here to not be broken. If you follow the rules, chances are you'll have a good time here. ^_^
2. No inappropriate material or media! Again, this is usually a norm and a gimme on most RP sites. This RP site does not allow any pornographic materials or sexual content. Please do not post any such pictures or links to such material here. Due to the serious nature of this rule, strict actions will be taken if you should break this rule.
3. Keep swearing to a minimal. If you feel the need to swear, keep it in the RP with your charrie, and keep it to a minimal. Proboards has a system to where words can be censored upon posting them, being replaced by asterisks. (***)
4. Keep graphic material to a minimum. Though this is a site based around Pokemon, it is also more focused on some of the older kids out there, so there will be some violence. However, please keep details of a potential gory scene to a minimum, as younger kids still may attend the site.
5. Member and profile acceptance is not to be influenced by gender, religion, sexual orientation, creed, or familiarity. All profiles will be reviewed and evaluated in the order they came, any gains determined by site performance and completion.
6.) Participation in threads is to be determined entirely by the member, and creators of threads have control over their threads. A member can leave a thread at any time without penalty. (Though they may or may not receive bonuses from participation in a thread until completion.) The creator of the thread controls who may enter.
Any thread listed as "Open" can be freely joined at any time while the status is open. A thread without a status indicated is "Invitational." This means you must PM the thread owner and request entry. Once approved by the thread owner, you may enter under their terms. Threads listed as "Closed" should not be entered or requested unless the creator changes the status or the thread is given away and the new owner changes the status.
As there really is no way to control who views a specific thread, there are no truly "Private" threads.
7. All members should address each other by user name and refrain from posting any personally identifying material, critical opinions of others, or matters unrelated to the site in open forums. This includes things like relationships at home, phone numbers, flaming for any reason, etc. The primary function of this site is for RP, not a support group or media reviews group. Anything that can not be addressed on the site can easily be addressed in messenger or by e-mail.This is not to say we are against members connecting on more personal levels or helping you out with a bad day, but for the sake of preventing bitter information leaks and spamming to raise your post count, please restrict it to the mediums available to you.
8. No God-modding. This means be fair in a RP. Don't 1-up your opponent every time they post, and no over-powering abilities. If you and the other RPers are OK with you God-modding in your own thread, then it's OK, but you have to talk with them ahead of time.
9. Have fun. That's what the site is for! Just relax and have a good time. And being random at times tends to help, as long as it's appropriate. XD Like this!
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Everything within the two blue lines would be the actual content posted on the page. So what do you think? Revise or post Phase 1? (Site Rules)
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Post by Acerbus on Aug 15, 2010 10:52:00 GMT -5
Kuma, you did a great job on this. I think it's perfect in my opinion. Not a word wall, easy to understand(that's good considering my vocabulary isn't the broadest out there), and slightly appealing. ^_^
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Sjha
Pokemon Trainer
So cold I give Ice Chills~
Posts: 87
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Post by Sjha on Aug 15, 2010 18:08:00 GMT -5
Hey everyone, looks like a lot of ideas and debate and all other sorts of matters have passed, It seems like it's about time we got to work on things like every post suggests. So in order to keep from fuzzy gray confusion and into black and white clarity with noticeable progress, this page has been posted.
This is the blueprint, and we will use this page one topic at a time as the site to-do list. Feel free to keep giving suggestions and comments about proposed material in other threads, but this page is to make sure the material to be posted / work to be done is in accordance with what you want, basically member approval before publishing. If you don't like what you see, shout Nay or whatever declining term you prefer, and give your reasons why / state what's off. It's about time we got to work, and so we will start with the first topic that's received the most focus. This is a proposed update for the site rules page. The faster you indicate your opinion, the faster we can get to work and get this site moving.
_____________________________________________________ General Rules (V 1.5)
1. Obey the rules! It's kind of a gimme, but these rules are here to not be broken. If you follow the rules, chances are you'll have a good time here. ^_^
2. No inappropriate material or media! Again, this is usually a norm and a gimme on most RP sites. This RP site does not allow any pornographic materials or sexual content. Please do not post any such pictures or links to such material here. Due to the serious nature of this rule, strict actions will be taken if you should break this rule.
3. Keep swearing to a minimal. If you feel the need to swear, keep it in the RP with your charrie, and keep it to a minimal. Proboards has a system to where words can be censored upon posting them, being replaced by asterisks. (***)
4. Keep graphic material to a minimum. Though this is a site based around Pokemon, it is also more focused on some of the older kids out there, so there will be some violence. However, please keep details of a potential gory scene to a minimum, as younger kids still may attend the site.
5. Member and profile acceptance is not to be influenced by gender, religion, sexual orientation, creed, or familiarity. All profiles will be reviewed and evaluated in the order they came, any gains determined by site performance and completion. 6.) Participation in threads is to be determined entirely by the member, and creators of threads have control over their threads. A member can leave a thread at any time without penalty. (Though they may or may not receive bonuses from participation in a thread until completion.) The creator of the thread controls who may enter.
Any thread listed as "Open" can be freely joined at any time while the status is open. A thread without a status indicated is "Invitational." This means you must PM the thread owner and request entry. Once approved by the thread owner, you may enter under their terms. Threads listed as "Closed" should not be entered or requested unless the creator changes the status or the thread is given away and the new owner changes the status.
As there really is no way to control who views a specific thread, there are no truly "Private" threads.
7. All members should address each other by user name and refrain from posting any personally identifying material, critical opinions of others, or matters unrelated to the site in open forums. This includes things like relationships at home, phone numbers, flaming for any reason, etc. The primary function of this site is for RP, not a support group or media reviews group. Anything that can not be addressed on the site can easily be addressed in messenger or by e-mail.This is not to say we are against members connecting on more personal levels or helping you out with a bad day, but for the sake of preventing bitter information leaks and spamming to raise your post count, please restrict it to the mediums available to you.
8. No God-modding. This means be fair in a RP. Don't 1-up your opponent every time they post, and no over-powering abilities. If you and the other RPers are OK with you God-modding in your own thread, then it's OK, but you have to talk with them ahead of time.
9. Have fun. That's what the site is for! Just relax and have a good time. And being random at times tends to help, as long as it's appropriate. XD Like this!
_____________________________________________________
Everything within the two blue lines would be the actual content posted on the page. So what do you think? Revise or post Phase 1? (Site Rules) ((it's easier to just quote the dang thing o-o)) 2) Maybe you should also include thats it's not allowed in things such as porfile images and such? 3) If I remember right, on proboards you can set up an auto filter, were it searched for words ona 'master list' to sencer(the list can also be edited to change what is and what is not aloud)((I might be wrong, it might be somewere else..) 5) Just wanted to point out that you actualy remembered theres a differance between a religion and a creed.Not sure if you picked that up from me, or someone else you know, but i'm proud you did ^^
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Post by wildkuma on Aug 17, 2010 23:23:23 GMT -5
Alrighty then, just typing the section that should be rewritten, how about this?
____________________________
2. No inappropriate material or media! Again, this is usually a norm and a gimme on most RP sites. This RP site does not allow any pornographic materials or sexual content. Please do not post any such pictures or links to such material here. That means not in profiles, general forums, in the convo box, behind your ear in permanent ink so you can snicker whenever an admin walks by, NOWHERE. Due to the serious nature of this rule, strict actions will be taken if you should break this rule.
3. Keep swearing to a minimum. If you feel the need to swear, keep it in the RP with your charrie, and keep it to a minimum. Proboards has a system to where words can be censored upon posting them, being replaced by asterisks. (***) But that's no reason for your post to resemble the Andromeda Galaxy either. Keep it clean for the most part, that's all we ask.
_____________________________
Yeah, thanks for the notice; I just checked the proboards list and it looks like it's been updated already, but thanks for the notice in case someone decides to get creative later. We just have another tool at our disposal now. ^^ And thanks about the other part too. The more thorough we are, the better off we'll be I suppose. *Nods*
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Post by wildkuma on Nov 8, 2010 19:46:13 GMT -5
Whoa...site's been cold a little while eh? Finally managed to get back on here, and suddenly I'm fixing to get into some work. Thought I'd give an update on progress.
So. The setting still hasn't come to a final decision, but regardless of how it's set up, certain structures are still going to be available, so I'm going to begin setting up the pages for the certain fixtures. Listed below, and checked off as the task is completed, these pages will be re-worked. Pages will be added to the list as well so check back, but this is what I had in mind for the time being. ______________________________________________________ .:General Site Revision:.- Navigation Buttons Need to be completed. [ X ]
.:Welcome:.- Rules > General Rules Updated [ X ] (Needs Graphics)
- School Customs > Classes [ X ] (Needs Graphics)
- Academy Customs > Badges And Ranks [ ] (Under Construction)
.:General:.
- Bulletin Board (Contains information about changes in job positions, outside communication with other academies and happenings, school newsletter, and other various notices.) **Revised: This will be for student use primarily; other updates will be noted in the site News Headline if origining from administration.**[ X ]
- Academy Post / School Newsletter (Similar to bulletin board, but with greater amount of student input.) [ ]
.:School Areas:.
- Adoption Center [ ]
- Health Ward (Serves people and Pokemon.) [ ]
- Strategy Class[ ]
- Training Class[ ]
- Breeding Class[ ]
- History Class[ ]
.:Catching Areas:.- Avires Bluff [ ]
- Mt. Oroitz [ ]
On another note altogether, another site I've been working on for a long time is being planned in conjunction with PA and undergoing a lot of revision. If you'd like to see some material which might help inspire some work for PA, please do go and visit. I'd posted about it before, but never went into much detail, so if you've a spare minute, feel free to look around and collect your thoughts. And forgive the outdated tutorial; I will be posting updated notices in the titles as they arise shortly.
The site is "Pokemon Wild Clans" at Zetaboards, a title I need to change soon, and the link is below.)
s1.zetaboards.com/Pokemon_Wild_Clans/index/
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Post by Ace on Nov 24, 2010 3:09:17 GMT -5
EXAMPLE OF POST ONE&&STUDENT - - - JACK EVERHART "I aim to be THE BEST..." GENERAL INFORMATION &. AGE: 17. &. GENDER: Male. &. THEME SONG: SEARCHING &. HEIGHT: 6'3" &. WEIGHT: 168 lbs. &. BIRTH PLACE: Blackthorn City, Johto Region. &. BIRTH DATE: February 25, 1993. PERSONAL INFORMATION ☆ Jack can easily be spotted by his dark hair which seems to defy gravity by its own design, when his silver-colored beanie isn't covering it. His deep dark eyes, that match his hair, could easily be related to the digital sky on a beautiful evening. His typical wear around the torso consists of a crimson pull-over hoodie with the sleeves pulled up to his elbows. Underneath he wears a white v-neck t-shirt that fits slim against his body. His pants on the other hand are a dark black color that stretch down to his black matching sneakers, with somewhat of a silver design.
★Jack's always known as the sort of unenthusiastic kid who liked to watch clouds. He preferred not to get involved in "troublesome" activities, pretending to be busy to avoid responsibility. He is fully aware of this side of his personality, and he still doesn't care. However, when duty calls, Jack has a strong moral compass and sense of commitment to his comrades. Even though, by his own testimony, he lacks bravery, he will sacrifice himself and face almost certain death for the sake of his friends or classmates without a second thought. Because of his raw leadership skill, he has the potential to become one of the best Trainers known to man.THE ESSENTIALS ✕ PokeDex ✕ Pokeball x5 ✕ Soccer ball ✕ Football ✕ Laptop BACKGROUND CHECK✓ Although it was a less known fact, Jack's name is in fact Jacob Nathaniel Albane-Blaqhart and he is the younger sibling to his sister, Freya Albane, leader of the Blackthorn Gym. He inherited both his father and mother's name in a rather stupid argument. So, obviously he was raised around Dragon pokemon. He had planned on becoming a Gym Leader one day, only after he became a Pokemon Master.
The day Freya took over was the day he became a Trainer. Obviously mad at the fact she got to take over, he swore that when he received his first Dragon from her(a family Tradition), he would easily defeat her last before defeating everyone in the Silver Conference. Grabbing a backpack and a few spare pokeballs, Jack took off into the night.PARTY TIME!![/size] Pokemon: Cyndaquil NickName: Tyson Gender: Male Type: Fire Nature: Tyson is very curious and likes to explore. Although, he is quite the timid one and will often shy away behind Jack's legs until he gets to know you. Attacks:
[font=franklin gothic heavy][size=8][color=cb3a32]&&STUDENT[/color][/size][/font][blockquote][right][font=century] 100x100 100x100 100x100 [size=5]- - - CHARACTER NAME HERE[/size] "QUOTE BY YOUR CHARACTER"[/font][/right][/blockquote] [font=franklin gothic heavy][color=cb3a32][size=5]GENERAL INFORMATION[/size][/color][/font][size=1] &. AGE: 12-17 &. GENDER: Self-Explained &. THEME SONG: a link to a song that describes your charrie. &. HEIGHT: How tall are you? REALISTIC HEIGHTS &. WEIGHT: REALISTIC WEIGHT. &. BIRTH PLACE: Somewhere, in the Pokemon World. &. BIRTH DATE: If you can't answer this.... [/size]
[font=franklin gothic heavy][color=cb3a32][size=5]PERSONAL INFORMATION[/size][/color][/font] [size=1] ☆ A good paragraph will do depending on quality but if your not the most detailed person, just write two. Or do two for fun! 6-8 sentences per paragraph
★ Same rules apply for personality. At least 6-8 sentence paragraph(s). [/size]
[font=franklin gothic heavy][color=cb3a32][size=5]THE ESSENTIALS[/size][/color][/font][size=1] ✕ PokeDex ✕ Pokeball x5 ✕ PERSONAL ✕ ITEMS ✕ HERE [/size] [font=franklin gothic heavy][color=cb3a32][size=5]BACKGROUND CHECK[/size][/color][/font] [size=1]✓ Two GOOD paragraphs describing their life. Unlike the example, make sure it makes sense.[/size]
[font=franklin gothic heavy][color=cb3a32][size=5]PARTY TIME!![/size][/color][/font] [center] [size=3][font=franklin gothic heavy][color=ff8811]Nickname the Species[i]![/i][/color][/font] [IMG]http://i1001.photobucket.com/albums/af136/Dragoon989/DaksCyndaquil.jpg[/IMG] [IMG]http://i1001.photobucket.com/albums/af136/Dragoon989/DaksCyndaquil.jpg[/IMG] [IMG]http://i1001.photobucket.com/albums/af136/Dragoon989/DaksCyndaquil.jpg[/IMG][/center][/size]
[size=1][b]Pokemon:[/b] Species + Number (Check rules for RESTRICTED LIST) [b]NickName:[/b] ..... [b]Gender:[/b] ...... [b]Type:[/b] Fire [b]Nature:[/b] It can be a game personality but it is appreciated if you describe them. [b]Attacks:[/b] [ul] [li]As long as they aren't overpowered for the pokemon, I don't care what you put here. [/li][/ul][/size]
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Post by Ace on Nov 24, 2010 3:10:35 GMT -5
EXAMPLE OF POST TWO&&STUDENT PACKINVENTORY
| This is Jack's soccer ball, used primarily for football practice at his old high school, but also in times of need. One good throw of the ball could send a Stage 1 Pokemon back a little bit or stun an evolved one. |
| Jack's iPod is used for music from his favorite bands and musical artists. He also has a few games on it in which he plays time to time. |
[/size][/blockquote] &&STUDENT PACKINVENTORY
image of item | DESCRIPTION OF PERSONAL ITEM HERE |
image of item | DESCRIPTION OF ITEM |
[/size][/blockquote]
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Post by blackie on Dec 13, 2010 12:14:19 GMT -5
Just putting this out there but you really need to have an advertising board. That way you can advertise on other sites.....you can't advertise your site anywhere unless other places can advertise also. Just how it is...
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Post by blackie on Dec 13, 2010 12:18:27 GMT -5
also....I can do graphics
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Post by wildkuma on Dec 13, 2010 19:15:34 GMT -5
That'd be great if you can lend a hand. ^^ I know we haven't tended to it much, but I know how integral advertising can be, so if you can take care of it, all the better. *Nods*
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Post by blackie on Dec 16, 2010 12:33:37 GMT -5
just give me a list of graphics, skins or codes you want/need and I can hunt/make them for you. I can make your logo and design a way better skin. My skinning skills have vastly improved.
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Post by blackie on Dec 25, 2010 20:06:09 GMT -5
new skin well heres the skin I made for you guys Preview xforestofsecretsx.proboards.com/index.cgiGlobal HEADER <script type="text/javascript"> <!-- /* Modified text menus code by Joe/Xylish Note: in order to use this code, please enable text menus in your pbv4 settings at Customize Your Forum -> General Settings -> Text Menus and choose "yes" */
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<br> BLAH BLAH BLAH</center> <br><br>
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<br><br><br>
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<script type='text/javascript'> /* Remove on/off icons from sub-boards created by CrAzY_J Open Source*/
var gCell = document.body.getElementsByTagName('td'); var pattern = /^Sub-Boards$/; if( this.location.href.match(/board=\w+(&\w+=\d)?$/) ) { for( var c = 0 ; c < gCell.length ; c ++ ) { if( gCell[c].className == 'titlebg' && gCell[c].colSpan == '2' && pattern.test( gCell[c].getElementsByTagName('b')[0].firstChild.data ) ) gCell[c].colSpan = 1; if( gCell[c].width == '8%' && gCell[c].className == 'windowbg' ) gCell[c].style.display = 'none'; } } </script>
<script type="text/javascript"> <!-- /* remove Forum Name | Topics | Posts... and add thread & post info by california */ var td=document.getElementsByTagName("td"); if(location.href.match(/\/?((index\.cgi)?\??(action=(ma.+ad|logout|home))?(#.+)?)?$/)){ for(i=0;i<td.length;i++){ if(td[i].width=="1%" && td[i].innerHTML.match(/\d/)){ if(td[i+1].width.match(/^(1|7)%$/)){ td[i].innerHTML+="<br />threads"; td[i].width="8%"; }else{ td[i].innerHTML+="<br />posts"; td[i].width="7%"; } } if(td[i].width=="8%" && !td[i].innerHTML.match(/thread/)){ td[i].width="4%"; } if(td[i].className=="titlebg" && td[i].innerHTML.match(/Forum Name/i)){ td[i].parentNode.style.display="none"; } } } //--> </script>
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</div> </center> </td> <td width="15%" class="windowbg2" valign="middle" align="center"> Code / Button Will Go Here </a> </td></tr> <tr> <td id="edoc" class="windowbg2" align="center" colspan="2" style="display: none; ><form name="a_code"> <textarea rows="1" style="width: 100%;" onclick="this.select();"> </textarea></form></td></tr> <tr> <td class="catbg" align="left" colspan="2"> </td></tr></table></table></div>
<script type="text/javascript"> <!-- /* Color Bar (V2) by Todge Copyright © 2005 Please keep this header intact */
var newTR=document.createElement('TR'); var newTD=document.createElement('TD'); newTD.width='30%'; newTD.className='windowbg2'; newTD.innerHTML='<font size=2>Add Color:</font>'; newTR.appendChild(newTD); newTD=document.createElement('TD') newTD.width='70%'; newTD.className='windowbg2'; newTD.setAttribute('id','colorCell'); newTR.appendChild(newTD);
var TD = document.getElementsByTagName('TD');
for(nr=0; nr<TD.length; nr++) { var newRow=TD[nr].parentNode; if(TD[nr].width == '30%' && TD[nr].className == 'windowbg2' && TD[nr].innerHTML.match('Message:')) { newRow.parentNode.insertBefore(newTR,newRow); } }
function addHex(bgCol) { if(bgCol.match('#')) { hex=bgCol.split('#')[1]; } else { hexCode=new Array('0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'); bgCol=bgCol.split('(')[1].split(')')[0].split(',') var hex=hexCode[parseInt(bgCol[0]/16)]; hex+=hexCode[bgCol[0]-(parseInt(bgCol[0]/16)*16)]; hex+=hexCode[parseInt(bgCol[1]/16)]; hex+=hexCode[bgCol[1]-(parseInt(bgCol[1]/16)*16)]; hex+=hexCode[parseInt(bgCol[2]/16)]; hex+=hexCode[bgCol[2]-(parseInt(bgCol[2]/16)*16)]; } return hex; }
function createColorBar(red,green,blue) { var newMix=document.createElement('TD'); newMix.width="2"; newMix.height="20"; newMix.style.backgroundColor='rgb('+red+','+green+','+blue+')'; newMix.onmouseover=function(){document.getElementById('colornow').style.backgroundColor=this.style.backgroundColor;} newMix.onclick=function(){document.getElementById('colorchosen').style.backgroundColor=this.style.backgroundColor;} colorMix.appendChild(newMix) }
var hexColor; var Colors=document.getElementsByTagName('select'); for(c=0; c<Colors.length; c++) { if(Colors[c].name=='color') { var colorBar='<table cellpadding="0" cellspacing="0"><tr><td><table><tr><td id="colornow" width="20" height="20"></td></tr></table></td>'; colorBar+='<td><table><tr><td id="colorchosen" style="background-color: rgb(255,255,255); width="20" height="20"></td></tr></table></td>'; colorBar+='<td><table cellpadding="0" cellspacing="0" border="0"><tr id="colormix">'; colorBar+='</tr></table></td></tr></table>';
document.getElementById('colorCell').innerHTML = colorBar;
Colors[c].parentNode.removeChild(Colors[c]);
document.getElementById('colorchosen').onmouseover=function(){hexColor=addHex(this.style.backgroundColor);}
document.getElementById('colorchosen').innerHTML='<a href=javascript:add("[color="+hexColor+"]","[/color]")><img src="http://proboards8.com/boardimages/avatars/blank.gif" width="18" height="18" border="0" alt="[color]"></a>';
var colorMix=document.getElementById('colormix'); var mix=256; while(mix>-1) { createColorBar(mix,mix,mix); mix=mix-16; } while(mix<257) { createColorBar(mix,0,0) mix=mix+16; } mix=0; while(mix<257) { createColorBar(255,mix,0); mix=mix+16; } while(mix>-1) { createColorBar(mix,255,0); mix=mix-16; } while(mix<257) { createColorBar(0,255,mix); mix=mix+16; } while(mix>-1) { createColorBar(0,mix,255); mix=mix-16; } while(mix<257) { createColorBar(mix,0,255); mix=mix+16; } var mix=0; while(mix<257) { createColorBar(255,mix,255); mix=mix+16; } } } // --> </script>
<script type="text/javascript"> <!-- function spellChecker( textObject ) { this.popUpUrl = '/speller/spellchecker.html'; this.popUpName = 'spellchecker'; this.popUpProps = "menu=no,width=440,height=350,top=70,left=120,resizable=yes,status=yes"; this.spellCheckScript = '/speller/server-scripts/spellchecker.pl'; this.replWordFlag = "R"; this.ignrWordFlag = "I"; this.replAllFlag = "RA"; this.ignrAllFlag = "IA"; this.fromReplAll = "~RA"; this.fromIgnrAll = "~IA"; this.wordFlags = new Array(); this.currentTextIndex = 0; this.currentWordIndex = 0; this.spellCheckerWin = null; this.controlWin = null; this.wordWin = null; this.textArea = textObject; this.textInputs = arguments; this._spellcheck = _spellcheck; this._getSuggestions = _getSuggestions; this._setAsIgnored = _setAsIgnored; this._getTotalReplaced = _getTotalReplaced; this._setWordText = _setWordText; this._getFormInputs = _getFormInputs; this.openChecker = openChecker; this.startCheck = startCheck; this.checkTextBoxes = checkTextBoxes; this.checkTextAreas = checkTextAreas; this.spellCheckAll = spellCheckAll; this.ignoreWord = ignoreWord; this.ignoreAll = ignoreAll; this.replaceWord = replaceWord; this.replaceAll = replaceAll; this.terminateSpell = terminateSpell; this.undo = undo; window.speller = this; } function checkTextBoxes() { this.textInputs = this._getFormInputs( "^text$" ); this.openChecker(); } function checkTextAreas() { this.textInputs = this._getFormInputs( "^textarea$" ); this.openChecker(); } function spellCheckAll() { this.textInputs = this._getFormInputs( "^text(area)?$" ); this.openChecker(); } function openChecker() { this.spellCheckerWin = window.open( this.popUpUrl, this.popUpName, this.popUpProps ); if( !this.spellCheckerWin.opener ) { this.spellCheckerWin.opener = window; } } function startCheck( wordWindowObj, controlWindowObj ) { this.wordWin = wordWindowObj; this.controlWin = controlWindowObj; this.wordWin.resetForm(); this.controlWin.resetForm(); this.currentTextIndex = 0; this.currentWordIndex = 0; this.wordFlags = new Array( this.wordWin.textInputs.length ); for( var i=0; i<this.wordFlags.length; i++ ) { this.wordFlags[i] = []; } this._spellcheck(); return true; } function ignoreWord() { var wi = this.currentWordIndex; var ti = this.currentTextIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } if( !this.wordWin.getTextVal( ti, wi )) { alert( 'Error: "Not in dictionary" text is missing.' ); return false; } if( this._setAsIgnored( ti, wi, this.ignrWordFlag )) { this.currentWordIndex++; this._spellcheck(); } } function ignoreAll() { var wi = this.currentWordIndex; var ti = this.currentTextIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } var s_word_to_repl = this.wordWin.getTextVal( ti, wi ); if( !s_word_to_repl ) { alert( 'Error: "Not in dictionary" text is missing' ); return false; } this._setAsIgnored( ti, wi, this.ignrAllFlag ); for( var i = ti; i < this.wordWin.textInputs.length; i++ ) { for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == ti && j > wi ) || i > ti ) { if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl ) && ( !this.wordFlags[i][j] )) { this._setAsIgnored( i, j, this.fromIgnrAll ); } } } } this.currentWordIndex++; this._spellcheck();}function replaceWord() { var wi = this.currentWordIndex; var ti = this.currentTextIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } if( !this.wordWin.getTextVal( ti, wi )) { alert( 'Error: "Not in dictionary" text is missing' ); return false; } if( !this.controlWin.replacementText ) { return; } var txt = this.controlWin.replacementText; if( txt.value ) { var newspell = new String( txt.value ); if( this._setWordText( ti, wi, newspell, this.replWordFlag )) { this.currentWordIndex++; this._spellcheck(); } }}function replaceAll() { var ti = this.currentTextIndex; var wi = this.currentWordIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } var s_word_to_repl = this.wordWin.getTextVal( ti, wi ); if( !s_word_to_repl ) { alert( 'Error: "Not in dictionary" text is missing' ); return false; } var txt = this.controlWin.replacementText; if( !txt.value ) return; var newspell = new String( txt.value ); this._setWordText( ti, wi, newspell, this.replAllFlag ); for( var i = ti; i < this.wordWin.textInputs.length; i++ ) { for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == ti && j > wi ) || i > ti ) { if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl ) && ( !this.wordFlags[i][j] )) { this._setWordText( i, j, newspell, this.fromReplAll ); } } } } this.currentWordIndex++; this._spellcheck();}function terminateSpell() { var msg = "Spell check complete:\n\n"; var numrepl = this._getTotalReplaced(); if( numrepl == 0 ) { if( !this.wordWin ) { msg = ""; } else { if( this.wordWin.totalMisspellings() ) { msg += "No words changed."; } else { msg += "No misspellings found."; } } } else if( numrepl == 1 ) { msg += "One word changed."; } else { msg += numrepl + " words changed."; } if( msg ) { msg += "\n"; alert( msg ); } if( numrepl > 0 ) { for( var i = 0; i < this.textInputs.length; i++ ) { if( this.wordWin ) { if( this.wordWin.textInputs[i] ) { this.textInputs[i].value = this.wordWin.textInputs[i]; } } } } this.spellCheckerWin.close(); return true; }function undo() { var ti = this.currentTextIndex; var wi = this.currentWordIndex; if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) { this.wordWin.removeFocus( ti, wi ); do { if( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) { this.currentTextIndex--; this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1; if( this.currentWordIndex < 0 ) this.currentWordIndex = 0; } else { if( this.currentWordIndex > 0 ) { this.currentWordIndex--; } } } while ( this.wordWin.totalWords( this.currentTextIndex ) == 0 || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll ); var text_idx = this.currentTextIndex; var idx = this.currentWordIndex; var preReplSpell = this.wordWin.originalSpellings[text_idx][idx]; if( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) { this.controlWin.disableUndo(); } switch( this.wordFlags[text_idx][idx] ) { case this.replAllFlag : for( var i = text_idx; i < this.wordWin.textInputs.length; i++ ) { for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == text_idx && j >= idx ) || i > text_idx ) { var origSpell = this.wordWin.originalSpellings[i][j]; if( origSpell == preReplSpell ) { this._setWordText ( i, j, origSpell, undefined ); } } } } break; case this.ignrAllFlag : for( var i = text_idx; i < this.wordWin.textInputs.length; i++ ) { for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == text_idx && j >= idx ) || i > text_idx ) { var origSpell = this.wordWin.originalSpellings[i][j]; if( origSpell == preReplSpell ) { this.wordFlags[i][j] = undefined; } } } } break; case this.replWordFlag : this._setWordText ( text_idx, idx, preReplSpell, undefined ); break; } this.wordFlags[text_idx][idx] = undefined; this._spellcheck(); }}function _spellcheck() { var ww = this.wordWin; if( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) { this.currentTextIndex++; this.currentWordIndex = 0; if( this.currentTextIndex < this.wordWin.textInputs.length ) { this._spellcheck(); return; } else { this.terminateSpell(); return; } } if( this.currentWordIndex > 0 ) { this.controlWin.enableUndo(); } if( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) { this.currentWordIndex++; this._spellcheck(); } else { var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex ); if( evalText ) { this.controlWin.evaluatedText.value = evalText; ww.setFocus( this.currentTextIndex, this.currentWordIndex ); this._getSuggestions( this.currentTextIndex, this.currentWordIndex ); } } }function _getSuggestions( text_num, word_num ) { this.controlWin.clearSuggestions(); var a_suggests = this.wordWin.suggestions[text_num][word_num]; if( a_suggests ) { for( var ii = 0; ii < a_suggests.length; ii++ ) { this.controlWin.addSuggestion( a_suggests[ii] ); } } this.controlWin.selectDefaultSuggestion(); } function _setAsIgnored( text_num, word_num, flag ) { this.wordWin.removeFocus( text_num, word_num ); this.wordFlags[text_num][word_num] = flag; return true; } function _getTotalReplaced() { var i_replaced = 0; for( var i = 0; i < this.wordFlags.length; i++ ) { for( var j = 0; j < this.wordFlags[i].length; j++ ) { if(( this.wordFlags[i][j] == this.replWordFlag ) || ( this.wordFlags[i][j] == this.replAllFlag ) || ( this.wordFlags[i][j] == this.fromReplAll )) { i_replaced++; } } } return i_replaced; } function _setWordText( text_num, word_num, newText, flag ) { this.wordWin.setText( text_num, word_num, newText ); this.wordFlags[text_num][word_num] = flag; return true; } function _getFormInputs( inputPattern ) { var inputs = new Array(); for( var i = 0; i < document.forms.length; i++ ) { for( var j = 0; j < document.forms[i].elements.length; j++ ) { if( document.forms[i].elements[j].type.match( inputPattern )) { inputs[inputs.length] = document.forms[i].elements[j]; } } } return inputs; } function openSpellCheck(){ if(document.postForm) var speller = new spellChecker(document.postForm.subject,document.postForm.message); else var speller = new spellChecker(document.getElementsByName('message')[0]); speller.openChecker(); } // --> </script>
<script type="text/javascript"> <!-- /* spell check with quick reply */ var mes = document.getElementsByName('message'); if(mes[0] && !document.postForm) { var qrForm = mes[0].parentNode; var pre = document.createElement('font'); pre.innerHTML = '<input type="button" value="Spell Check" onclick="openSpellCheck();">'; qrForm.insertBefore(pre, qrForm.lastChild.previousSibling) } //--> </script>
<script type="text/Javascript"> // Word Count while Posting by Chris // Do not redistribute without permission of the creator
// NO NEED TO EDIT var wordreg = /\b[\w\d]+\b/gi; if(document.postForm && document.postForm.message){ var x = document.postForm.message.parentNode.parentNode.parentNode; var row = x.parentNode.insertRow(x.rowIndex+1); row.insertCell(0).className = "windowbg"; row.insertCell(1).className = "windowbg"; row.cells[0].appendChild(document.createElement("font")); row.cells[0].firstChild.size = 2; row.cells[0].firstChild.innerHTML = "Word Count:"; row.cells[1].appendChild(document.createElement("input")); row.cells[1].firstChild.disabled = true; row.cells[1].firstChild.id = "wordcount";
function countWords(){ var x = document.postForm.message.value.match(wordreg); var y = 0; if(x != null) y = x.length; document.getElementById("wordcount").value = y; } document.postForm.message.onkeyup = function(){ countWords() }; countWords(); } </script>
<script type="text/javascript"> <!-- /* Posting/PM Word Count - created by Eton Bones */
//set to minimum word count needed in order to make a post //or set to 0 to disable word count enforcement. var wordCountLimit=0;
if(document.getElementsByName('message').length){ var __submitBtn,__wc,__msg __msg=document.getElementsByName('message')[0]; __submitBtn=document.getElementsByTagName('input'); for(var count=0;count<__submitBtn.length;count++){ if(__submitBtn[count].accessKey && __submitBtn[count].accessKey=='s'){__submitBtn=__submitBtn[count];break;} } if(typeof(__submitBtn.length)=="undefined"){ __btnText=__submitBtn.value; __wc=document.createElement('div'); __wc.id="wordcount"; __wc.appendChild(document.createTextNode('Word Count: ')); __wc.appendChild(document.createElement('span')); __submitBtn.parentNode.appendChild(__wc); count=__msg.value.match(/\b\w+\b/g); count=(count)?count.length:0; __wc.lastChild.innerHTML=count; if(count<wordCountLimit && !location.href.match(/ion=pmsend/)){__submitBtn.disabled=true;} if(document.addEventListener){ __msg.addEventListener("keyup",wordUp,false); __msg.addEventListener("input",wordUp,false); __msg.addEventListener("change",wordUp,false); }else if(document.attachEvent){ __msg.attachEvent("onpropertychange",wordUp); }else{ __msg.onkeyup=wordUp; __msg.onmouseup=wordUp; __msg.onchange=wordUp; } } }
function wordUp(event){ if(this.document){var thiss=event.srcElement;}else{var thiss=this;} var count=thiss.value.match(/\b\w+\b/g); count=(count)?count.length:0; if(count>=wordCountLimit && wordCountLimit >0 && __submitBtn.disabled){ __submitBtn.disabled=false; } __wc.lastChild.innerHTML=count;
} //--> </script> MAIN FOOTER <script type="text/javascript"> <!-- /* remove Forum Name | Topics | Posts... and add thread & post info by california */ var td=document.getElementsByTagName("td"); if(location.href.match(/\/?((index\.cgi)?\??(action=(ma.+ad|logout|home))?(#.+)?)?$/)){ for(i=0;i<td.length;i++){ if(td[i].width=="1%" && td[i].innerHTML.match(/\d/)){ if(td[i+1].width.match(/^(1|7)%$/)){ td[i].innerHTML+="<br />threads"; td[i].width="8%"; }else{ td[i].innerHTML+="<br />posts"; td[i].width="7%"; } } if(td[i].width=="8%" && !td[i].innerHTML.match(/thread/)){ td[i].width="4%"; } if(td[i].className=="titlebg" && td[i].innerHTML.match(/Forum Name/i)){ td[i].parentNode.style.display="none"; } } } //--> </script>
<script type="text/javascript"> /* Remove Info Center Bar in IC, by Smangii [url]http://forum.smangii.com[/url] Open-Source */
if( this.location.href.match(/\.com(\/(index\.cgi?)?)?$/)) { var TD = document.body.getElementsByTagName("td"); for(u=0;u<TD.length;u++) { if(TD[u].className == "titlebg" && TD[u].innerHTML.match(/Info Center/)) TD[u].parentNode.style.display = "none"; } } </script>
<script type='text/javascript'> /* Selective Category Splitter by Scorpian [url]http://roddyinnovations.com/[/url] */
/*\|===( Edit These )===|\*/ var headImg = ['no','url_to_head_image']; // Turn on head image? url to head image. var baseImg = ['no','url_to_base_image']; // Turn on base image? url to base image. var gapHeight = '10'; // Height of gap between categories. var ids = ['gc','ofo','cac','th','rih','wic','shac','rl','hl']; // Ids of categories to start new split at.
/*\|===( Do Not Edit )===|\*/ var riTable = document.getElementsByTagName('table'); var headDiv = document.createElement('div'); with(headDiv){ align = 'center'; appendChild(new Image()); firstChild.src = headImg[1]; } var baseDiv = document.createElement('div'); with(baseDiv){ align = 'center'; appendChild(new Image()); firstChild.src = baseImg[1]; } var cenTab = document.createElement('table'); with(cenTab){ cellSpacing = 1; cellPadding = 4; border = 0; align = 'center'; className = 'bordercolor'; appendChild(document.createElement('tbody')); } var gapDiv = document.createElement('div'); gapDiv.style.height = gapHeight + 'px'; var tF = document.createDocumentFragment(); var start = true; if(location.href.match(/action=(home|logout)$/i) || !location.href.match(/(action|board)=/i)){ for(a=0; a<riTable.length; a++){ if(riTable[a].cellSpacing == 1 && riTable[a].cellPadding == 4 && riTable[a].rows[0].cells[0].firstChild.firstChild && riTable[a].rows[0].cells[0].firstChild.firstChild.innerHTML == 'Forum Name'){ riTable[a-1].style.backgroundColor = 'transparent'; for(b=1; b<riTable[a].rows.length; b++){ if(riTable[a].rows[b].cells[0].className == 'catbg' && riTable[a].rows[b].cells[0].align != 'right'){ var spt = false; for(c in ids) if(start || ids[c] == riTable[a].rows[b].cells[0].getElementsByTagName('a')[0].name) spt = true; if(start || spt){ if(headImg[0] == 'yes') tF.appendChild(headDiv.cloneNode(true)); tF.appendChild(cenTab.cloneNode(true)); var tB = tF.lastChild.firstChild; if(baseImg[0] == 'yes') tF.appendChild(baseDiv.cloneNode(true)); tB.appendChild(riTable[a].rows[0].cloneNode(true)); } tB.appendChild(riTable[a].rows[b].cloneNode(true)); start = false; } if(riTable[a].rows[b].cells[0].className == 'windowbg'){ tB.appendChild(riTable[a].rows[b].cloneNode(true)); if(riTable[a].rows[b+1] && riTable[a].rows[b+1].cells[0].className == 'catbg' && riTable[a].rows[b+1].cells[0].align != 'right' && spt){ tF.appendChild(gapDiv.cloneNode(true)); } } } riTable[a].parentNode.replaceChild(tF, riTable[a]); break; } } } </script>
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Post by blackie on Dec 25, 2010 20:12:40 GMT -5
Skin Colors Logo:http://i259.photobucket.com/albums/hh319/Demonic_angel_graphics/Flygon-1.jpg Backround: i46.tinypic.com/jkwyfo.jpgfont: Arial Backround Color: A18B76 Backround image fixed: YES Gradients on: no ((WIP))
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Post by Acerbus on Jan 4, 2011 16:19:47 GMT -5
Well....actually. I'm wondering two things. blackie: Why have the header and footer set for this particular skin because if you make another it's gonna' look kinda' goofy. Why not make it just a certain header so they can be made as much as possible. Two, why wasn't my profile template used? Not that I don't mind that you used another template, Kuma, it's just that I kind of spent a lot of time making that and I feel I should at least know. =/
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Post by blackie on Jan 12, 2011 13:03:13 GMT -5
Because I'm not entirely sure how. I just change the default skin....like the skin that everyone view.....anywho here are the colors. If you wish to use them go ahead. if not well oh well here they are any ways Gradients:NO Text Color: FFFFFF Link Color: FFFFFF Active Link: FFFFFF Visited Link:FFFFFF Title Background color: a18b76 Title Text color: FFFFFF Category Background color: a18b76 Category Text color: FFFFFF News Title Background color: a18b76 News title Text color: FFFFFF News Background color: a18b76 News Text Color:FFFFFF Windows Background 1: a18b76 Windows background 2 a18b76 Board Highlight color: CBB49E Thread Highlight Color: CBB49E Table Boarder Color: FFFFFF
POP UP WINDOWS Background color:A18B76 Text Color: FFFFFF Title Background Color: A18B76 Title text color: FFFFFF
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